Apple may be working discretely to convince iOS developer studios to raise their prices on certain iPhone and iPad games, according to Develop.
Speaking on stage during Edinburgh Interactive, Somethin’ Else Managing Director Steve Ackerman revealed communications between Apple and the European developer. “Obviously Apple doesn’t promise anything in terms of promoting games, but before the release of Papa Sangre they said they were very interested in the game, and that they might promote it,” he explained. “They asked us how much we were going to sell it for, and we said maybe $1.99. They said ‘you must be joking, this is a premium app, this is worth more than the price of coffee.'”
The game ultimately launched with a $4.99 price point, and has sold more than 50,000 copies since its January release. It’s still unclear how many developers Apple may contact with further pricing advice.